As a gamer and a writer, holy shit do I have so many ideas.I will divide this into a mechanics list and a story list. Mechanics will detail certain things that deal with how the player controls the game, while story is self explanatory.Mechanics:Form/Stance based combat. We all know that in certain games, such as fighting games or even rpg’s, each unique character has their own move set with varied combos and abilities. However a flaw of this system is that certain characters are just god awful against certain ones, or you have one fighter controlling the meta. I really want to see a game that manages to allow players to “teach” their characters new combat styles. Imagine you build a character who focuses on using a normal stance but also has a specific moveset he can switch to for the “Icepick grip”.Continuing from last point: Not only only would you have to deal with someone’s primary form of combat, you’d also have to deal with any combat skills they may have learned in order to cover their weaknesses or boost their strengths.Emotional States: the Xenoblade series already does something like this with their “Tension” mechanic, but I’m talking something more dynamic. We all have heard famous stories about a warrior who should have been dead pull themselves from the brink of death through sheer will and fight with even greater ferocity. I would like to see the inclusion of more emotional states that affect combat. Like say an angry character would be able to take or deal more damage, but be less likely to parry or do a technique which requires a certain focus and finesse. Or a melancholic person who while have a lack of adrenaline, is more suited to defense. Etc.Music changes how someone fights: Related to the last two, a character might change up their style and the “beat” of their fighting and even change how they feel. I mean imagine having your already badass character be affected when they here thisI mean, does that sound glorious to you? I mean TSFH has better examples but imagine your character actually being affected by the ambient music or by the tracks you play. Although, that means Robbie Rotten is actually fair game for a playable character then. I don’t know what to think of this.Story:While most people would want to move away from the “Humans are the underdogs and we save the galaxy” I want to take a different approach inspired by this Imgur post:Intergalactic diplomacy: if it's stupid but it works, it ain't stupid. It postulates that since we have the ability to tame and bond with practically every creatures on the planet, including elephants and big cats, that we would be amazing to bond with other species and sort of act as an emotional crutch to the rest of the galaxy due to how open and accepting we are to animals that would more likely than not would fillet us alive.Please for the love of god, MAKE MORE HISTORICAL GAMES??? Seriously, out of all the material and ideas people have, I mean come on. You can’t get something out of the 30 Years War? The Sepoy rebellions of India? A fucking Portuguese exploration game would be awesome? I know we have a ton of historical games, but some periods and events, ripe with action and political intrigue, are woefully overlooked.I would post more, but some ideas are best reserved for creations you want to your own, and unfortunately, I want to release novels one day and I can’t someone piggy backing off my ideas. It pains me, but I just want the juicy stories to myself. But these ones are very interesting to me nonetheless.